Research

Simulate how
groups deliberate
before making
high-stakes decisions.

Sapiens Q builds pre-decision simulation labs for committees, teams, and populations.

With records and real-world data, modeling how decision-makers deliberate, how teams respond, and how populations may react. Use them to pre-test policies, surveys, and difficult conversations before they move into the real world.

Three Labs, One Method

Build agents, model decision-makers, simulate populations.

Build Synthetic Agents

Refill

Rehearse sensitive conversations before they happen.

Refill is for managers and people leaders. Build AI counterparts such as a direct report, a teammate, or a stakeholder, and practice difficult conversations in a private, repeatable setting.

It fits performance feedback, one-on-ones, and reviews. Each session can keep context through memory you control, so you can review your delivery and improve over time.

Where it fits
  • Performance 1:1s— Feedback, check-ins, and underperformance reviews
  • Manager L&D— Onboarding new managers and scaling coaching practice
Learn about Refill
The Core Methodology

The S.G.E.

Synthetic Generative Environment

We build Synthetic Generative Environments (S.G.E.). These are simulation spaces where agents, rules, memory, and context interact over time.

Each agent is grounded in evidence and role constraints. A cognitive architecture supports memory, reflection, and planning. Its behavior can then be tested against observed outcomes.

Patterns that emerge over time

Agents follow no fixed script, so their interactions can produce new patterns of behavior over the course of a run.

Emergent behaviorStochastic by designRead as a distribution

Feedback across each step

Agent behavior and the state of the environment update each other over time, so later steps build on what came before.

Closed feedback loopAgent–environment couplingPath-dependent runs

The Cognitive Engine

How the Simulation Works

The same engine runs under every lab, and every run can be replayed and tested against ground truth where it exists.

Memory that carries forward

Agents keep a long-term memory and draw on the moments that matter when they act.

Grounded memory

Each agent writes what it observes into a long-term memory stream, then retrieves from it by weighing recency, importance, and relevance together. What it recalls stays tied to a source, so a statement can be traced back to the evidence behind it, and context holds steady across a long session.

Memory streamRecency × importance × relevanceSource-traceable recall

Personas grounded in evidence

Each agent is grounded in evidence about whoever it stands in for, and its outlook updates as memory builds.

Persona construction

Each agent is built from evidence about whoever it represents and carries its own trait profile. That source might be a figure drawn from the record, a counterpart you define for a rehearsal, or a respondent sampled from population data. As memory accumulates during a run, a reflection step lets that outlook update, so the agent reasons in character and adapts as events unfold. Provenance and non-impersonation guardrails keep each persona tied to its sources and scoped to scenario testing.

Evidence-grounded identityTrait vectorsReflectionProvenance guardrails

Interaction you can replay

Agents interact at any scale, from one counterpart to a whole population, and every run can be replayed.

Interaction & evaluation

The same engine drives a one-on-one rehearsal, a committee that debates and votes, and a population that answers in parallel. Every run is logged as a replayable trace, and where a real outcome or benchmark exists, that run is scored against it. A decision or an observed distribution becomes the yardstick, so the model can be checked and improved.

1:1 to N:N to populationsReplayable run traceScored against ground truth